Documentation

Kodex documentation

Kodex Studio is the main builder: AI chat, Explorer, mirrored output, Animation Lab for R15 motion, and structured apply into Roblox Studio. The dashboard holds store, settings, billing, and extra tools.

Features →

Introduction

Kodex helps you build Roblox experiences faster with AI. You sign in on the web, install the official Kodex plugin in Roblox Studio, and pair it once with your account. Most day-to-day work happens in Kodex Studio (/studio) - a web IDE-style surface with chat, your game tree, mirrored output, and actions that push code into Studio through the plugin.

Quick path

  1. Create an account (email or Discord where enabled).
  2. Install the plugin from the Roblox Creator Store.
  3. Pair Studio with the site on Connect.
  4. Open Kodex Studio and start building.

What sets Kodex apart

Kodex is not a generic chat box. It is a Roblox production surface on the web plus a Studio plugin that moves data and changes in both directions.

  • Animation Lab - edit and preview R15-style motion with a timeline mindset, then export on paths the plugin understands. Typical AI sites do not ship motion tooling inside your pipeline.
  • Live Explorer context - your real instance tree (when paired) feeds the model, instead of only whatever you remember to paste.
  • Mirrored Output - Studio prints and errors on the site; attach them into chat when chips are offered so fixes land faster.
  • Structured apply - diffs, accept/reject, Implement / save flows into Studio rather than hand-copying blobs of Lua.
  • Sessions & collaboration - shared sessions and invites for teams building together.
  • BYOK & metering - use your own keys on supported plans; Kodex tokens when you run on ours. Balance and usage show in Studio and the store.

For a tighter feature narrative, see Features (full list).

Account & sign-in

Use Log in to create or access your account. Sessions are shared across the website and the Studio plugin once you are paired - you do not log into the plugin separately with Roblox OAuth for basic use; the website account is the source of truth.

  • Email - magic link / password flows depending on what you enabled at sign-up.
  • Discord - where available, links your Discord for community and support threads.
  • Onboarding - may appear after first sign-in to finish profile basics.

If the product is in private beta or maintenance, you may be directed to the waitlist or a status screen until access is granted - that is controlled by site settings, not something you fix in the plugin.

Plugin & Connect

The Kodex plugin runs inside Roblox Studio. It receives commands from the web (apply script, run Lua, sync Explorer, mirror Output, etc.) and reports status back so Kodex Studio stays in sync.

  • Install from the Kodex Creator Store listing.
  • In the plugin, open the connect / pair flow and copy the short code (format like XXXX-XX).
  • While signed in on the web, open Connect and enter the code. One successful pair per environment is enough until you reinstall or switch machines.
  • If the plugin disconnects, generate a new code and pair again.

Kodex Studio

Kodex Studio is the primary workspace. It is not a generic “dashboard chat” - it is built for Roblox: Explorer-style tree, optional game / viewport preview, Output mirroring, multi-tab layout, and AI chat that can use your tree and logs as context.

What you can do there

  • AI chat - ask for scripts, refactors, UI, systems; attach output lines or context chips when the UI offers them.
  • Explorer - browse instances synced from your place (when the plugin is connected).
  • Script editor & apply - review diffs and push changes into Studio through the plugin.
  • Animation Lab - R15-focused motion workflow: preview, keyframes, and export aligned with the plugin so motion is not trapped in a one-off chat reply.
  • Output - mirrored Studio output; run Lua snippets where supported.
  • Sessions & collaborators - shared sessions and invites when enabled on your account.
  • Layouts & theme - rearrange panels, tabs, and visual theme from the Studio shell menus.
  • Profile menu - store shortcut, support tickets (same modal as elsewhere), sign out.

BYOK (bring your own API keys) is configured from account settings; eligible plans can select models tied to your keys from the picker where the product exposes it.

Dashboard & tools

Routes under /dashboard are supporting tools. You do not need to live there to use Kodex - many users open Studio and only visit the dashboard for store or settings.

  • Overview - entry hub for logged-in users.
  • Chat - standalone web chat if you prefer it outside the Studio shell.
  • Explorer - web explorer view (alongside Studio’s built-in one).
  • History - past conversations / generations.
  • Memories - saved context snippets for the AI.
  • Sessions - create and manage collaboration sessions.
  • Connections - friends and session invites.
  • Live - live / mirrored actions where enabled.
  • Profile - avatar, cosmetics, title badges.
  • Settings - preferences, BYOK keys, framework choice.
  • Billing - Stripe customer portal entry when subscribed.
  • Referral - codes and rewards when the program is active.
  • Store - plans, token packs, checkout, gifts.

Tokens & billing

Usage is metered with tokens for Kodex-hosted models. Your balance and plan appear in Studio and on the store. Upgrades, token packs, and gifts run through the store and Stripe.

Some flows use BYOK so your own provider key bears cost instead of Kodex tokens - exact rules depend on your plan and the model picker.

For invoices, failed payments, or refunds, email support@kodex.gg or open a ticket from the support modal when logged in.

Support

Signed-in users can open Help & support from the profile menu in Kodex Studio (same ticket experience as on dashboard surfaces that expose it). You can also email support@kodex.gg.

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